using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("UnopenedPackStack")]
	public class UnopenedPackStack : MonoClass
	{
		public GameObject m_RootObject => method_3<GameObject>("m_RootObject");

		public Renderer m_MeshRenderer => method_3<Renderer>("m_MeshRenderer");

		public GameObject m_Shadow => method_3<GameObject>("m_Shadow");

		public UnopenedPackStack(IntPtr address, string className)
			: base(address, className)
		{
		}

		public UnopenedPackStack(IntPtr address)
			: this(address, "UnopenedPackStack")
		{
		}
	}
}
